AI Insights · Timothy · October 2022
Top 5 First Person Games on Android in Belgium, Q3 2022
In Q3 2022, the top five first-person games on Android in Belgium showed varied trends in downloads, revenue, and active users, with notable performances from titles like Fishing Clash and Minecraft.
Performance of Top 5 First Person Games on Android in Belgium, Q3 2022
In the third quarter of 2022, the top five first-person games on the Android platform in Belgium displayed diverse trends in weekly downloads, revenue, and active users. Here’s a closer look at each game’s performance based on data from Sensor Tower.
Fishing Clash: Sport Simulator
Fishing Clash: Sport Simulator from Ten Square Games experienced fluctuations in its weekly revenue, peaking at around $6.8K in the last week of June and settling at approximately $5.7K by the end of September. Downloads saw an initial dip from 456 to 241 in early July but recovered to 282 by the end of the quarter. Active users showed a slight decline from 8.7K to 7.8K over the period.
Chapters: Interactive Stories
Chapters: Interactive Stories by Crazy Maple Studio Dev had a mixed quarter. Weekly revenue began at $5.5K and ended at $4.4K, with a notable dip to $3.5K in mid-September. Downloads decreased significantly from 730 in late June to just 139 by the end of September. Active users also declined from 4.9K to 3.4K over the same period.
Minecraft
Minecraft from Mojang showed a steady decline in weekly revenue from $4.4K at the start of the quarter to $2.6K by the end. Downloads dropped from 538 to 262 over the same period. Active users fluctuated but remained relatively high, starting at around 64.9K and ending at 59.4K.
Hunting Clash: Shooting Games
Hunting Clash: Shooting Games, another title from Ten Square Games, showed a varied performance. Weekly revenue peaked at $2.3K at the end of August, before dropping to $1.4K by the end of September. Downloads had a significant spike to 3.7K in late July but averaged around 1.2K towards the quarter's end. Active users increased from 1K in late June to 2.2K by the end of September.
Cooking Madness: A Chef's Game
Cooking Madness: A Chef's Game by ZenLife Games Ltd had a relatively stable quarter. Weekly revenue fluctuated slightly, from $1.4K in late June to $1.4K by the end of September, peaking at $1.9K in early August. Downloads remained consistent, ending the quarter at 1.1K. Active users saw a minor decline from 12.5K to 10.8K over the same period.
For more detailed insights and data, visit Sensor Tower.